![]() Overall, "Carne y Arena" is an innovative way to experience storytelling. After the VR short, the experience is not over as the installation aspect continues with interviews with the real migrants whose stories inspired and informed the entire experience. This audiovisual segment is somewhat short at 11 minutes, but it is of note how fast these 11 minutes go by thanks to the storytelling being so engaging (and the novelty of it all). This being a post-"Biutiful" Iñárritu work, what unfolds doesn't just stick to reality, and magical realism takes hold when the migrants start telling us their stories and reasons for braving the crossing. border with a group of Latin American migrants as they are detained and questioned by U.S. We are placed somewhere in the desert along the Mexico-U.S. With tactile elements like sand you walk on and refrigerated rooms (which could be site-specific to the Centro Cultural Tlatelolco, where I attended the experience), in addition to the VR audiovisual elements, "Sangre y Arena" becomes something of a museum-like installation or happening. Iñárritu's "Flesh and Sand" (translation of the original title in Spanish), is a cinematographic and interactive work, but with clever additions that add to the experience beyond what film and video games usually offer. How to keep your familiarity with the previous form from influencing your impressions of the newer one too much? When film started to establish itself, the common references were to vaudevilles and stage shows with VR we have film and video games. To review a new medium can be a daunting task.
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